VR is a special separated area in the venue.

There is always minimum one entrance with a sign and list of rules. There can be more than one entrance. You can put on the costume of your avatar in a tent near the main entrance. You can get cards that are necessary for the interaction in VR from game master there as well (10:00-3:00).

During the game, the area of VR can get bigger. It’s a very rare possibility made by the organizers.

A new area will have special markers. A player can travel between two areas of VR only with a special marker (blue ribbon) and only along specially put tape.

Moving in and out of VR

Marker “I’m in VR”

You must wear marker “I’m in VR” to get to VR from the access point or to move between different areas of VR. You don’t need to wear it in VR.

The marker is a blue ribbon that you wear on the head. It should be well seen. Ribbons will be given by the entrance during the registration and at the entrance to VR.

When you wear this marker you must go directly without paying attention to the things around to entrance or exit from VR.

Access points

Data centre - main place with marker “entrance to VR” is situated near the VR area.

Personal access point – personal entrances to VR exist at the beginning of the game and appear with the technological improvement.

Distant access (this technology doesn’t exist at the beginning of the game) gives access to VR without capsules, computers, etc.  A player can use distant access only when nobody sees him or her, put the marker “I’m in VR” and go to the area of VR. If you see other player doing this you can either pretend you don’t see it or express your presence (in this case person isn’t able to access VR).

To go to VR character should use any type of Access points, where he needs to “lie in the capsule for connection or connect to special computer”.

In the game, there is the following model. In the access points, there is a sign “entrance to VR”. A player needs to touch it with palm and stand like this for 5 seconds. If nobody interrupts him or her, he or she goes to VR. The player puts on marker “I’m in VR” and goes to VR area.

To go away from VR player should go to exit, put the marker “I’m in VR” and go to access point he used to enter. Characters who enter VR at wish exit at the data centre.

There is also extreme exit from VR. You can use extreme exit simply by putting the marker “I’m in VR” and going to exit without interacting with others. If you use this exit go to game master as it’s very dangerous. NB: room rules or card of influence can prohibit extreme exit.

A body of a person in VR is well protected. No one can do anything with it until the person returns from VR.

The only way to influence a body of a person in VR is to use special influence in VR; it makes the person exit VR immediately and tells you where he/she is. After that, you can meet the person in the real world and do what you wanted. You can apply this influence only to a person defeated in VR fight. Besides one can make person exit VR via the hacking model.

ALICE and time in VR

ALICE controls residence time in VR.

Press button “enter VR” when you physically enter VR area. Press button “exit VR” when you leave VR area.

Every player has his/her time limits that he can stay in VR without consequences.

If you exceed the time go to game master when you leave VR, he will tell you what happened with your character (big negative effect). You can enter VR again only after a period of time equal to the time spent in VR last time. Not following this rule also has game master consequences.

During the game times and terms of the entrance to VR can be changed.

Inside VR


Every player has an Avatar. It’s how the character looks in VR. Attributes of Avatar:

Any costume. You don’t need a special costume. Avatar can look the same as your character in reality.

A picture with the avatar that you can wear in your shirt front if you want to look differently (not obligatory).

Badge with the name of a character. It can look the way you like. This is your nickname in VR. If you wear a mask remove the badge.

If you wear a mask that covers at least 2/3 of the face your character is entrance player. You can’t guess who is it although you have realized who room. Any player can wear a mask in VR. A person in a mask is anonymous.  

Ordinary users in VR

This block of rules is for ordinary users of VR (not hackers or admins).

Networks security protocols in VR keep all ordinary users who don't have viruses, special software and who don’t leave protected rooms in VR completely safe.

Drink cocktails, enjoy music only the best hackers can do something to you. The main thing is not to leave the protected area (don’t enter darknet or rooms with low protection)

There are special rules in VR. From the general models of the game only hacking, sex, in-game blogs, messengers and emails work in VR.

Rooms in VR

VR is divided into rooms. Halls are also rooms that follow VR rules. All rooms have special markers.  Every room has a name. A room can have one or more entrances. Every room has special rules that are stated on a sign near the room. Administrators update the rules of the rooms. Always read the rules before you enter.

Rules of the rooms

The rules of the room consist of:

1.Name of a room. It’s used to identify rooms.

2.Image rules. Behaviour rules that tend to create the special atmosphere and don’t influence the in-game models. These rules are obligatory if the character isn’t immune. These rules are made by administrators and are certified by VR master. E.g. room “disco” has image rules “to dance when you hear the music”.

3.Special room rules. Special rules of a room that influence in-game models in the room. These rules are obligatory if the character isn’t immune. These rules were made before the game by masters, and the administrators upgraded this rules. E.g. in room “court” you must tell the truth.

4.Access list. Entrance to the room can be opened or closed to some users. If the sign says “white list: list of ALICE accounts” or “black list: list of ALICE accounts”. In a case of the white list, only users from the list can enter the room. In a case of black list users from it can’t enter the room. Anonymous mask can’t give access to white or black lists. Lists are changed either by administrators or can be changed with hacking rules or special abilities in VR. An access list can be based on a condition, e.g. “only a woman can enter”, “human older than 20 can’t enter”. Limits can be based both on the character and the avatar. These lists are results of upgrades of rooms by administrators.

5.List of defence programs. Defense programmes can work in the room,  that means that everyone in the room has a list of immunities. All the immunities are stated in the rules of the room.

Administrators of the rooms

Rooms have administrators. As a rule, these are characters who organize the part of VR. Administrators have extra opportunities in their rooms. E.g. they can ban some users.

A room can have more them one administrator; it’s one of the upgrades of the room. Administrator right can be given to another person.

Interaction in VR

“Cards of influence”

All interactions in VR are made with special “cards of influence”. Cards can be of 2 types:

Those that can be used once. They are given to a person they and destroyed afterwards. ),. They are shown to a person they influence, he/she examines it and returns it to the owner.

You must follow all the directions from “cards of influence”. Player receives new cards from the gamemaster of VR.

If a player is given a card, he/she must take it. You can’t give a card from distance more than 1 metre.

You can apply a card only to a person defeated in a fight except when the contrary is stated.

You can’ give more than 1 card per minute.


Some characters can have immunities to certain influences. This immunities model the installed defence programmes. Some rooms can give immunities to everybody in them.

Every card has a list of immunities. If the person has just one immunity from the list the card doesn’t work on him/her. You must immediately announce it. Immunities protect not only from cards of influence but also from the rules of a room. If a character has codes that match the rules of a room he/she can ignore this rule.

Fighting in VR

Anyone who has fighting cards can approach another character and say “fight”.

There can be many participants in a fight but all of them should announce that they participate after the word “fight”. You can’t join the combat after the beginning.

During the fight, all the participants stand in a circle and choose one of their cards, then simultaneously show them.

Every card has its number and a list of numbers it beats.

All the participants, beginning from the starter of the fight, clockwise call out all the numbers their card beats. If a character hears a number from his card he was attacked. You can’t play the same card twice in one fight.

At the end of a round, everyone who was attacked loses 1 level of defence ice. By default, everyone has 1 level of defence ice in the beginning of a game. But you can increase this number by different methods. If after attacks a character has 0 level of defence ice he/she loses.

You can get a new card in darknet, after installing implant or in some other ways.

You can attack one person by a group but damage influences everyone. A fight continues until all the cards are left of only 1 person is left. All losers can’t attack or be attacked again during 5 minutes. You can apply cards of influence on them. Losers must put all infopackages, infobanks and programme codes on the ground.


Some rooms in Vr are called darknet. These rooms don’t have defence programmes it means anything can happen there. But the most valuable info packages are there. Codes from the most precious programmes can be found there. The most outstanding hackers are found there.

Different rooms of darknet can have their specific rules, e.g. they may look like dungeons or rooms with complicated interactions. All these rules will be at the entrance to the rooms.

Your character risks much when he enters darknet.

If you are an ordinary user simply don’t do it.


VR inhabitants

Besides users, you can meet indigenous inhabitants of VR  - various programmes and other virtual creatures. Usually, these are game masters (but can be players as well). They follow standard rules (cards of influences and fights) but can have special abilities in the models.

Loot, profit

You can find different valuable things in VR. You can’t touch them if you don’t have a special ability.

Infopackages are valuable sources of information. They look like an A4 list with a code. Show it to a game master of VR and a player gets valuable information for the game. A good example of infopackage is server content of a huge corporation.

Infobanks are small resources of information and look like a small sheet of paper with a code. It’s kind of inner currency of VR; you can buy information, services, different programmes and personal devices with their help.

Programme codes are codes that give access to new programmes and what’s more important to hacking model and VR. Look like small sheets of paper with code and are very valuable.

Likes and achievements

Several times a day every user of VR can get some stickers-likes from VR gamemasters.

A player can give these likes to another player or stick them to the entrance to any room. The more likes a room has, the better it can improve some of the programmes.

User can buy programmes and individual devices in a special auction for likes. You can get likes with force only by cards of influence.

There are some special achievements for users of VR. If a user fulfils all the conditions of achievement he/she should go to VR gamemaster.

Messages from masters

While being in VR you should pay attention to ALICE notifications from masters and follow all the requirements from messages.

Getting abilities in VR

Every character has abilities in VR. These are cards of influence and they are given by masters of VR. You can get new cards/immunities/abilities if you get a new implant (according to standard rules) or if you get a personal program that can’t be copied or set in mass production. You can find them in VR or get through hacking rules. If a character finds a programme it’ll have the instructions how to get cards of influence.